DiscoverThe Thomas Brush ShowHow To Make Games In 2026, 6 Years On 1 Game, Debating "Friend Slop" (Edmund McMillen & TylerGlaiel)
How To Make Games In 2026, 6 Years On 1 Game, Debating "Friend Slop" (Edmund McMillen & TylerGlaiel)

How To Make Games In 2026, 6 Years On 1 Game, Debating "Friend Slop" (Edmund McMillen & TylerGlaiel)

Update: 2025-11-21
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Is working for years on a single project worth it? I actually just asked this question to Edmund McMillen and his dev partner Tyler Glaiel (who have spent 6 years on a cat-breading game) and their answer was... well.

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How To Make Games In 2026, 6 Years On 1 Game, Debating "Friend Slop" (Edmund McMillen & TylerGlaiel)

How To Make Games In 2026, 6 Years On 1 Game, Debating "Friend Slop" (Edmund McMillen & TylerGlaiel)

Thomas Brush